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Foundry 42 - Star Citizen - Art Test

This is an art test I made for Star Citizen. I decided not to accept the offer due to personal reasons.
This work took 60h to complete, from the creation of the trim texture and bake to the implementation in UE5.
I created 18 modular pieces, with the use of custom/weighted normals, trim textures with POM used as decals for micro detail.
For the materials, I implemented edge detection for subtle edge wear, top vector detection for dust subtle accumulation, and I overlapped 2 normal and 2 roughness textures for micro and macro detail.

GIF Progression

GIF Progression

Pre-Decals, Clean Version

Pre-Decals, Clean Version

Pre-Decals, Clean Version

Pre-Decals, Clean Version

Ref for the trims

Ref for the trims

Trim Panel in UE5

Trim Panel in UE5

Walking in a WIP version