Senior 3D Environment Artist - Hard Surface
Specialized in crafting immersive game environments through the creation of detailed modular sets. Effective in communicating and collaborating across diverse teams, and passionate about sharing expertise and providing constructive feedback.
Worked on non disclosed AAA project.
Started from preproduction till the end.
Workflow, setup plugs, trimsheets and other various resources.
Creation of higly modular hard surface pieces, full geometry with layer system.
(Ledges, Walls, Floors, Pipes, Cables, Lights....)
Creation of MASS and used it in Level Art to create immersive zones.
Optimization of the environment.
Worked on Battlefield 2042.
Creations of Props and Architecture with AAA workflows. (blockout, model, LODs, UVs, textures, Trim textures, destructible, collision and engine setup)
Frostbite engine.