One of my favorite areas I had the pleasure to work on during Metal Eden's development.
This zone was built with a modular workflow, leveraging high-poly assets through Nanite and fully dynamic Lumen lighting. Materials were driven by a custom layered system using masks for flexibility and consistency across the environment.
———————————————
Huge thanks to the talented team I had the chance to collaborate with:
Environment Artists:
https://www.artstation.com/mattias_van_den_saffele
https://www.artstation.com/dossantosmoise
3D Artist(Gate and props):
https://www.artstation.com/bartekkuczynski
Art Direction by:
https://www.artstation.com/kiko_main
https://www.artstation.com/polypody
Big thanks as well for the rest of the team that collaborated on making this game.
———————————————
Note: The footage shown here was captured prior to the public demo release, so some elements may differ from the final version.